Deathmatch

Sources on github

This is the simplest game. The all players are against each other and the goal is to stay alive as long as possible and take down as many players as possible. Once you are taken down you get 5 second penalty when you are not able to use fazer, and then you got 1 second immortality while you can use fazer but opponents can’t hit you.

Scoring

Name Value Comment
Take down points 100 When you take down someone
Taken down points -50 When someone take down you
Hit points 20 When you hit someone, only if shoot power is different than 100
Points per ammo 0 If ammo
Double take down points 25 When you take down two players in short period of time
Monster take down points 50 When you take down three players in short period of time

Description

During the game player lights by their selected color on both light circuits. When the player got hit place on chest or gun while strobe by white color and also hit place will vibrate. During penalty period chest light is switched off and then during immortality first circuit will light on while second is blinking by same color. If additional setting shoot power used players can play on more hits before take down. The chest is visualizing it by fading intensity of its lights from bottom to top.

Additional setting

Name Value Desription
Shoot power 100 The power of shot could be value from 0 (max) to 100